AI Insights · Timothy · October 2022
Top 5 Casual Games Performance in Middle East Q3 2022
An overview of the performance of the top 5 casual games on a unified platform in the Middle East during Q3 2022, including trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 casual games in the Middle East showed varied performance trends across downloads, revenue, and active users. According to Sensor Tower data, here is an overview of the metrics for each game.
Subway Surfers from Sybo Games ApS saw its weekly revenue fluctuate, peaking at around $9.2K in late June and then gradually declining to approximately $4.8K by the end of September. Weekly downloads reached a high of about 196.7K in early August but decreased to around 117K by late September. The game’s weekly active users saw a similar trend, starting at 4.6M in late June, peaking at 5.5M in early August, and then falling to around 4.1M by the end of the quarter.
Yalla Ludo - Ludo&Domino from Yalla Technology FZ-LLC experienced notable weekly revenue, starting at roughly $1.1M in late June and ending at about $1M in late September, with some fluctuations. Downloads were relatively stable, ranging from 72.6K to 103.4K throughout the quarter. Active users hovered around 1M, with slight variations, ending at approximately 913K.
Ludo STAR by Gameberry Labs had a consistent weekly revenue, ranging from $138K to $173K across the quarter. Downloads started at 76.4K in late June, peaking at nearly 100K in mid-July, and then tapering off to about 51.3K by the end of September. Active users remained steady, starting at 1.2M in late June and ending at a similar level by the end of September.
8 Ball Pool™ from Miniclip.com showed weekly revenue starting at approximately $78.9K in late June, peaking at around $92.5K in early July, and then stabilizing to about $66.4K by the end of September. Downloads ranged from 58.6K to 85.9K during the quarter, while active users remained stable at around 2.2M.
Teen Patti Gold-Poker & Rummy by Moonfrog had a relatively low weekly revenue, fluctuating between $1.9K and $2.4K throughout the quarter. Downloads saw a peak of 97.6K in early July but dropped to about 46.3K by the end of September. Active users were consistent, starting at 296K in late June and ending at approximately 328K.
These insights, sourced from Sensor Tower, provide a clear snapshot of the performance trends of the leading casual games in the Middle East for Q3 2022. For more detailed analytics and insights, visit Sensor Tower.